👥 Min/Max Player Count Checker
Add your games with their min/max player counts, then enter how many people are here tonight to see which games from your list are playable.
One test, run against every row
Tonight's headcount is compared with each game's range, and both ends have to hold for a tick:
playable = tonight ≥ min players AND tonight ≤ max players
headline = playable games / games on the list
With the four sample games and five people you get 2 of 4: Codenames (2-8) and Wingspan (1-5) are in, while Catan stops at 4 and Hive is strictly two. Drop to four and it is 3 of 4, with only Hive out; at two it is 3 of 4 again, with Catan the one left on the shelf.
Building a list worth checking
- Enter the counts you actually enjoy, not the box. A game printed 2-6 that drags at six is a 2-4 game on your list. That single change is what makes the list worth reading.
- Two-player-only games look harsh and are correct. Hive is 2-2, so it fails at every other count - that is the point, not a rounding problem.
- Expansions raise the ceiling. Catan with the 5-6 player extension is a 3-6 game; edit the max rather than adding a second row.
- Nothing is checked for sense. A max below the min simply never matches, and a blank box falls back to 1.
Frequently asked questions
What board games work with 5 players?
Fewer than you would think. Five is where many mid-weight Euro games stop, so party and social games carry the evening - in the sample list only Codenames and Wingspan take a fifth player.
Should I use the player count on the box?
Only as a starting point. Publishers print the range the rules support, not the range the game plays well at, and the top of a range is usually where the waiting between turns gets long.
What can we play with an odd number of people?
Check the list at that exact count rather than pairing people up. Team games at an odd headcount either sit somebody out or hand one side an extra player, which is worse than picking a game whose range already includes five or seven.